![]() I do fancy Carpentry and Ship Building though. I generally do pretty much everything that needs to be done, seeing as I've built and lead 2 small-scale Villages on Golden Valley (Vagrant Valley, Vagrant Hill) and pretty much solo'd the rest of my playtime I sort of just became a jack of all trades. What can I offer? Probably not a whole lot, I was only Premium once and I think my highest skill was 50~60, but I've remade my character so many times and hit the 20 cap in so many areas that I pretty much know the ins and outs of the game. I probably definitely will not join if this goes to a Prem only server, I can afford to prem and do plan on it but not until I hit some form of cap, once I do that I know I'll at least be in it for a semi-long haul. ![]() I don't know enough about Wurm Unlimited to know how important those are.I might be interested in this, I tried getting into it again (LONG time on-and-off player) a week or two ago but couldn't find any good rural areas on Deliverance, which frustrated me due to lack of time and wasting hours with no results so I kind of gave up and eventually became too busy to keep sinking time into sight-seeing deed patched landscapes. Wurm just isn't suited much for a solo play. But yeah, it's quite a lot of work to have some single player fun. If you get the Ocrea map when you open it in-game, then replace Ocrea.png. The file will depend on how your server was set up. You could also populate villages with Merchants and Crafters (mods by Mthec). You need to open ' steam path\Wurm Unlimited\WurmLauncher\packs\graphics.jar' using a zip program, then replace the correct file in 'gui\testmaps'. The basic functionality seems pretty much finished to me now the major things that are missing are resources and caves. These maps contain many villages, caves and ruins you could explore and loot (including archaeology). More accurate alignment of terrain types and vegetation to the shape of the terrain.Increased minimum depth for kelp so there's less chance of it breaching the surface of the water.-wurmScaled (Wurm Unlimited Scaled mode: horizontal scale 1:1, vertical scale 1:4 slopes will look correct in WorldPainter but reported heights will be incorrect).-wurmUnscaled (Wurm Unlimited Unscaled mode: horizontal scale 1:1, vertical scale 1:1 slopes will be exaggerated in WorldPainter) Wurm Unlimited comes with two maps for you to play right away.-minecraft (Minecraft mode: horizontal scale 4:1, vertical scale: 1:1 this is the default).Added a third scaling mode: "Wurm Unlimited Scaled", which multiplies vertical heights by four in the export, so that the proportions look right in WorldPainter (but the heights reported in WorldPainter are a quarter of what they will be in Wurm Unlimited).I just refreshed the Wurm Unlimited converter redownload from the link in the first post. I think like that we could have all wurm terrain. Swamplands -> Mixe of marsh, reed, moss and willow Rather than using the layer for vegetal I think Biomes could be better. I really miss the cliff which is good in Wurm for big slope why not bind it to Rock Grass -> grass with patch of moss, fine (perhaps a little too moos, I'd cut it by two) (yes I know I said before it was fine but on big map it's quit strange to found Moss every meter) On the mapping from WP to Wurm i've found that : With no knowledge of java I just follow it and it works fine.Īfter playing long night with WorldPainter and the converter this is my remark :įirst you really make a good work and it's really fun to make a map with your tools but I've got some little suggestion : To play, copy the Creative map to a new map in the dedicated server window and copy the generated *.map files over the ones in the copied map.The Wurm Unlimited map files will be created in a new subdirectory of the current directory, with the name of the WorldPainter world.Scaled mode is the default when neither option is specified. You can optionally specify the -scaled or -unscaled option to select scaled or unscaled mode (see above). Don't forget to surround it with quotes if there are spaces in the path. If it's in the same directory you can just specify the filename. where is of course the path to the WorldPainter world you want to convert. Execute the following command on the command prompt, from the directory containing the downloaded file:.
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